3D Environment Art
To pursue a career in game development as a 3D environment artist.
3D Environment Art Intern – Blizzard Entertainment
· May 2012 - August 2012
· Updated models and textures for dungeon props, constructed building variants, and contributed to concept development for the shipped title, World of Warcraft: Mists of Pandaria (PC).
· 3D Studio Max
· Unreal Development Kit
· 3D Modeling
· Unwrapping and UV Packing
· Normal Map Creation
· Traditional Media
Laguna College of Art & Design (2009 – 2013)
· Bachelor of Fine Arts, Game Art
Red Engine School of Design (2011)
Blizzard Entertainment Student Art Contest – Grand Prize Winner (2012)
Polycount Forum Banner and Showcase (2012)